Changes Mortal Kombat 12 Should Make From Mortal Kombat 11

by debek
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Fans are hoping that Mortal Kombat 12 will change a few things from the last game to bring the series back to the top.

Mortal Kombat 11 was a huge hit, and it followed the trend of Mortal Kombat and Injustice games from Netherrealm Studios getting better and better. Mortal Kombat 12 is almost certainly coming out this year, according to recent rumours and news. Even though its predecessor made a lot of progress in terms of customization, player choice, total content, and a lot of other things, it also did a few things wrong.

Mortal Kombat 12 will come out around the same time as some other big games, like the next Street Fighter and Tekken games. Because of this, it might help Mortal Kombat 12 if a few changes were made from the last game to help it stand out from the rest.

Shift In Playstyle

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In spirit, Mortal Kombat 11 was a very slow and careful game. Options for defence like “breakaway,” “perfect block,” and “armour” were all very strong. This slowed down the game and made it harder on the brain because players had to poke and prod a lot before committing to anything. With some pairs, players could even lose points for hitting their opponents.

Mortal Kombat has always had its own unique style of play based on footsies and neutral, but it wouldn’t hurt to make defence moves a little bit weaker. Even more so since it’s one of the few big fighting games with a button just for blocking.

Less Focus On Zoning

Zoning and playing a game with a lot of projectiles is a part of every fighting game’s meta, but a lot of players think that the zoning meta in Mortal Kombat 11 was a bit too strong and too common. This also made the competition feel a little bit boring at times.

There were probably always going to be a lot of zoning characters in Mortal Kombat 11, like Cetrion and Sindel. However, one of the unexpected downsides of the variations and customization system was that every character had access to a lot of projectiles, some of which were just broken. This wasn’t ideal, but it’s probably easy to fix.

Bring Back Running

Most people agree that Mortal Kombat X is one of the best games of its age, both in terms of how the fighting works and how it feels to play. A big part of the reason for this was the way they used the run mechanic, which was to dash forward and press the stop button. Running was a good way to catch enemies off guard and close the gap between you and them. Then, players could avoid a lot of ranged hits and the chip damage they cause by running and ducking at the same time.

Players could stop runs in a lot of different ways and even use running routines. All of this added a nice level of depth to the fighting in MKX, and even though it was taken out for MK11, it should be put back.

No More Zombie Forms

Fair enough, this has been a thing for a few games in the series by now, but it would be best if Mortal Kombat 12 had as few of the main characters in their revenant or zombie forms as possible. Not only is the trope old and overused, but it also does a harm to the people who work on Spacebar Clicker game’s graphics.

Both MKX and MK11 had great graphics, but MK11 had the best character designs, outfits, and motion captions.MK11 was bright and easy on the eyes, and the fact that players could change how their characters looked was a big selling point. It was a bit of a letdown that many of the figures were shown in their dull, grey revenant forms. Even though they are important to the story and all the characters can still turn into humans, it’s best to move on from them at this time.

Bring Back Other Game Modes

To be clear, the story mode in Mortal Kombat 11 was one of the best in any fighting game series, ever. It felt like a high-octane action movie, and the DLC add-ons were great as well. Also, the growth of the characters, the voice acting, and everything else were all amazing. Aside from the story mode, however, there wasn’t much to do online in MK11 other than explore the Krypt and grind towers. Mortal Kombat 12 should bring back a lot of the game types and minigames from the other games in the series. Even though Konquest mode is a big request, it’s been a long time coming. We also miss games like Chess Kombat and Puzzle Kombat.

Combo Diversity

There were a lot of choices for customising characters in Mortal Kombat 11, and one of the best things about the game was that players could make characters fit their own tastes by choosing what special moves they have. Sub Zero, for example, could be a jack of all trades, a machine that spams ice balls, or a player who uses ice traps to play slowly and carefully while putting pressure on the enemy. There were a lot of different ways to play the neutral game and change the skills and weaknesses of a character.

The real combos were a bit simple, which was a shame. Except for a few characters like Kabal, most of the attacks and routes in MK11 were pretty simple and short. This made the game feel a bit repetitive. This could be made much better by letting combos last longer and making better use of the stage surroundings.

Mortal Kombat 12 is in progress.

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